#ifndef CYLINDERSHAPE_H
#define CYLINDERSHAPE_H

#include "Shape.h"
#include "../../common/Common.h"
#include <QOpenGLTexture>

class CylinderShape : public Shape {
public:
	CylinderShape(Point poisition, float radius, float thickness);
	~CylinderShape() {
	}

	void init();
private:
	std::vector<float> sphereVertices;
	float radius = 0.0f;
	float thickness = 0.0f;
	Point* points;
};
#endif // CYLINDERSHAPE_H
